ChessRiotREAL CHESS. TOTAL PLAY.PLAY

VERSION HISTORY

WHAT'S NEW

Latest first. Production, Staging, and Development use the same release notes.

VIEW ALL SOURCE ON GITHUB ↗
  1. v0.13.5CURRENT HERE

    Feedback, accounted for

    The owner control panel can count unresolved feedback exactly and safely mark individual items done.

    • Added exact new, reviewed, closed, and unresolved feedback counts independent of the bounded item list.
    • Added a separate short-lived feedback-management grant and an idempotent close action.
    • Recorded privacy-safe feedback completion events with normalized routes and no feedback content.
    VIEW v0.13.5 ON GITHUB ↗
  2. v0.13.4

    Invitations, copied

    Multiplayer invitations now copy straight to the clipboard instead of opening the operating system share sheet.

    • Replaced the native share dialog with one direct Copy invitation link action.
    • Confirmed successful copies in place and kept the private link selectable when clipboard access is unavailable.
    VIEW v0.13.4 ON GITHUB ↗
  3. v0.13.3

    Riot Bot on the board

    Solo replies now appear locally almost at once and both plies are saved together by one authoritative request.

    • Ran the same deterministic Riot Bot search in the browser and on the server, preserving every level’s evaluation, depth, and node budget.
    • Showed the human move first, then its predicted bot reply, while keeping the board locked until the server confirms the turn.
    • Revalidated the bot reply server-side and atomically stored the human and bot plies in one database batch.
    • Removed the second bot request and successful post-commit database reads while retaining pending-turn recovery for older or interrupted games.
    VIEW v0.13.3 ON GITHUB ↗
  4. v0.13.2

    Riot Bot, right away

    Riot Bot now answers promptly even when the hosted edge freezes its runtime clock during search.

    • Added a deterministic node cap alongside the existing elapsed-time search budget.
    • Kept every bot level’s depth, move ordering, evaluation, and tactical checkmate behavior unchanged.
    • Added a frozen-clock regression that reproduces the hosted runtime and bounds Level 5 search.
    VIEW v0.13.2 ON GITHUB ↗
  5. v0.13.1

    Community within reach

    The ChessRiot WhatsApp community is now one tap away from both the public homepage and the in-game App panel.

    • Added a clear WhatsApp community link to the public homepage.
    • Added the same link to the App panel without interrupting the current game.
    • Centralized the destination and opened both placements safely in a separate tab.
    VIEW v0.13.1 ON GITHUB ↗
  6. v0.13.0

    Your turn, even when closed

    A multiplayer seat can now opt one browser into a generic turn notification for one game, including after ChessRiot is closed.

    • Added opt-in Web Push turn alerts to each multiplayer game’s App panel.
    • Bound every browser subscription to one game and one authorized seat, so disabling one game leaves that device’s other game alerts intact.
    • Delivered notifications only after a committed opponent move, with duplicate suppression, stale-endpoint cleanup, and no private seat key or player detail in the payload.
    • Restricted push endpoints, validated notification navigation, and kept delivery best-effort so a push-service failure can never affect the chess move.
    VIEW v0.13.0 ON GITHUB ↗
  7. v0.12.1

    Riot theme verified

    The release checks now follow the new flat Riot default.

    • Updated rendered-page regression coverage from the retired Blockfield label to Riot.
    VIEW v0.12.1 ON GITHUB ↗
  8. v0.12.0

    Crisp 2D chess

    The board and pieces now use one clean, modern 2D visual system instead of bevels, block shadows, and platform-dependent glyphs.

    • Introduced six original flat vector silhouettes shared by live play, drag, promotion, captures, replay, recent games, and checkmate.
    • Rebuilt board squares, frames, coordinates, move targets, captures, selection, and check states with solid color and clean rings.
    • Made Riot the fresh teal-and-ivory default while preserving every existing theme as a palette choice.
    • Replaced the tilted homepage mock board with a front-on 2D board using the same production pieces.
    VIEW v0.12.0 ON GITHUB ↗
  9. v0.11.1

    One game, still moving

    The 90-second demo now follows Ron and Omri through one asynchronous match, with the video filling the page instead of sitting below a large headline.

    • Replaced the feature-list narration with a complete story from warm-up through invitation, reply, return, and replay.
    • Made the video occupy roughly 90–94% of the viewport width and reduced the page heading to a compact label.
    • Reordered the real interface captures around the story while removing inactive Magic Rules from the narration.
    • Versioned the storyboard contract so an outdated Control build cannot publish stale video over the current story.
    VIEW v0.11.1 ON GITHUB ↗
  10. v0.11.0

    ChessRiot in 90 seconds

    A narrated, captioned walkthrough now shows Solo, themes, replay, and private multiplayer before you start a game.

    • Added a public 90-second demo page linked directly from the homepage.
    • Built the walkthrough from current Development interface captures with narration, subtitles, and audio.
    • Separated video regeneration from application releases by publishing validated media through a versioned R2 manifest.
    • Added a signed, owner-only, rate-limited regeneration lane for the ChessRiot Control panel.
    VIEW v0.11.0 ON GITHUB ↗
  11. v0.10.2

    Cleaner foundations

    Shared gameplay presentation and request logic is now easier to maintain without changing how ChessRiot plays.

    • Centralized board orientation, piece labels, difficulty labels, outcome text, and live status text.
    • Centralized new-game request payloads and authenticated client request helpers.
    • Added focused regression tests while preserving the Magic Rules Coming Soon boundary.
    VIEW v0.10.2 ON GITHUB ↗
  12. v0.10.1

    Magic safely paused

    Magic Rules remain visible, but new rule entry is paused while the feature develops in isolation.

    • Replaced new-game Magic rule entry with a clear Coming Soon placeholder.
    • Removed the runtime LLM compiler, its endpoint, and its token-consuming path from the stable release.
    • Moved active Magic development to an isolated feature branch and preview lane.
    VIEW v0.10.1 ON GITHUB ↗
  13. v0.9.3

    Solo from the start

    New games now open in Solo mode, while preserving White's first move in every game.

    • Selected Solo by default on the new-game screen and showed the Level 3 Riot Bot control immediately.
    • Kept Multiplayer one tap away without changing either mode's saved behavior.
    • Added regression coverage for the default selection and the existing White-first invariant.
    VIEW v0.9.3 ON GITHUB ↗
  14. v0.9.2

    First-move history fix

    Back now works even while the first Magic move of a game is still being staged.

    • Kept the Back arrow available at ply zero when a staged Magic position is visible.
    • Made Back cancel that draft and reveal the authoritative starting position.
    VIEW v0.9.2 ON GITHUB ↗
  15. v0.9.1

    History polish

    History now follows the position you can actually see, with stronger mobile and keyboard behavior.

    • Kept the immediately previous position available while a Solo move is shown optimistically.
    • Made Back from a staged Magic first leg return to the latest authoritative position without skipping a ply.
    • Removed historical board squares from keyboard navigation while keeping their position labels available.
    • Moved history controls outside the live status announcement and enlarged their mobile touch targets.
    • Restored focus safely after move confirmation, including promotion and committed-move flows.
    • Clarified that Confirm every move is stored in the current browser.
    VIEW v0.9.1 ON GITHUB ↗
  16. v0.9.0

    History at hand

    Browse earlier positions directly on the board and optionally confirm every move before sending it.

    • Added always-visible Back and Forward arrows that step through committed positions without changing the live game.
    • Kept historical viewing pinned when a new move arrives, with a direct Go Live control and frame-specific check, captures, and last-move highlights.
    • Added a browser-local Confirm every move setting that is off by default.
    • Applied one confirmation to every human move path, including tap, drag, promotion, and complete atomic Magic turns.
    • Blocked stale and duplicate confirmations before they can submit a move.
    VIEW v0.9.0 ON GITHUB ↗
  17. v0.8.2

    One front door

    ChessRiot now has one fixed public homepage and direct guest play with no login gate.

    • Made the public homepage identical for every visitor, independent of hosting identity and saved game theme.
    • Moved new-game setup to /app and enabled guest Solo and Multiplayer creation with a display name.
    • Made private seat links authoritative for guest play while preserving existing account memberships and older games.
    • Limited themes to active games so public, setup, invitation, changelog, loading, and error pages keep one consistent style.
    • Removed all user-facing login prompts and kept the retired CAPTCHA path absent.
    VIEW v0.8.2 ON GITHUB ↗
  18. v0.8.1

    Direct entry

    Players now enter ChessRiot immediately, without a separate human-check screen.

    • Removed the Turnstile screen, verification request, and CAPTCHA-bound application session.
    • Kept trusted hosting identity, account-bound game membership, request-origin checks, and account rate limits.
    • Retired the old CAPTCHA endpoint and redirected existing verification entry points safely into the game.
    VIEW v0.8.1 ON GITHUB ↗
  19. v0.8.0

    Knights move twice

    Magic knights can now move twice, and game requests work correctly inside the production sandbox.

    • Made “Knights move twice.” a real deterministic Magic Rule for Solo and Multiplayer games.
    • Generalized atomic two-leg turns so the same enabled rook or knight may move again, while a checking first leg still ends the turn.
    • Kept existing v1 Magic Rule documents readable and unchanged while storing knight-enabled games in the compatible v2 schema.
    • Extended tap, drag, keyboard, replay, move history, labels, and Riot Bot play to two-step knights.
    • Fixed the production request-origin blocker without relaxing cross-site protection.
    VIEW v0.8.0 ON GITHUB ↗
  20. v0.7.0

    Magic Rules

    Every new Solo or Multiplayer game can optionally carry its own safe, immutable rule changes.

    • Added an optional Magic Rules box to game creation with a concise natural-language prompt.
    • Compiled recognized prompts into versioned rules and rejected unsupported text instead of executing arbitrary code or silently ignoring it.
    • Added atomic two-step rook turns: the same rook may move again before the turn ends, while giving check ends the turn immediately.
    • Added no-promotion, no-castling, and no-en-passant rules with server, client, replay, and Riot Bot enforcement.
    • Showed Magic Rules before joining, during play, in replay and move history, and on My Games cards.
    VIEW v0.7.0 ON GITHUB ↗
  21. v0.6.0

    Every game, every turn

    A complete My Games history and account-aware alerts make asynchronous play reliable across devices.

    • Added cursor pagination so My Games can reach the complete account history instead of stopping at 50 games.
    • Added clear Your turn, Opponent's turn, Waiting, Won, Lost, and Draw states to every game card.
    • Made open-app opponent-move alerts watch all owned multiplayer games through the account session.
    • Removed the alert dependency on a legacy private-seat token or the currently open game route.
    • Added a clear Switch Account action through the trusted ChatGPT sign-out flow.
    VIEW v0.6.0 ON GITHUB ↗
  22. v0.5.0

    Secure accounts and a bigger board

    Account access, a human check, a board-first layout, and original illustrated themes make ChessRiot safer and more immersive.

    • Required a ChessRiot account and server-verified CAPTCHA before any game could be created or played.
    • Added account-bound game access, per-account rate limits, and bot-turn leases to reduce automated abuse and duplicate AI work.
    • Made the board fill the available desktop or mobile viewport and collapsed secondary match tools.
    • Showed the starting position before animating Riot Bot’s White opening when the player starts as Black.
    • Placed captured Black pieces with White and captured White pieces with Black.
    • Added seven original illustrated theme backgrounds, including medieval army and moonlit castle styles, plus two new themes.
    VIEW v0.5.0 ON GITHUB ↗
  23. v0.4.1

    Viewport clearance

    Short desktop and landscape layouts keep the board, replay, and controls usable.

    • Kept the complete game board above the utility dock across common desktop heights.
    • Preserved usable game and replay board sizes in short landscape viewports with vertical scrolling.
    • Added clearance after the final mobile card and compacted replay controls around the board.
    • Removed a duplicate checkmate announcement and made invalid deadline text neutral.
    VIEW v0.4.1 ON GITHUB ↗
  24. v0.4.0

    A more personal async game

    Themes, replay, safe reactions, install support, and real move deadlines deepen every match.

    • Added nine original themes for the app, board, pieces, panels, and background.
    • Added an accessible visual picker that works from every route and synchronizes across tabs.
    • Added six rate-limited, preset-only multiplayer reactions, a per-game hide control, and a 15-minute Good Game or Thanks courtesy window.
    • Added a short theme-aware victory finisher with reduced-motion support.
    • Added a read-only game replay with step controls and keyboard navigation.
    • Added one, three, or five-day multiplayer move deadlines, defaulting to three days.
    • Added installable PWA support, an unseen-release dot, and opt-in open-app opponent-move notifications.
    • Made the exact release version visible on every route and state.
    VIEW v0.4.0 ON GITHUB ↗
  25. v0.3.5

    Instant move polish

    Immediate solo moves now keep their sound and complete observability trail.

    • Restored one accepted move or capture sound for the human ply.
    • Restored game-completion telemetry when Riot Bot delivers the final move.
    • Kept race telemetry limited to the move that actually committed.
    VIEW v0.3.5 ON GITHUB ↗
  26. v0.3.4

    Instant solo moves

    Your piece now moves immediately while Riot Bot thinks in the background.

    • Added a reversible local preview for every legal solo move before the server response arrives.
    • Made the human move durable and visible before Riot Bot starts its reply.
    • Added background bot-turn recovery so refresh or browser closure cannot strand a solo game.
    VIEW v0.3.4 ON GITHUB ↗
  27. v0.3.3

    Unmistakable piece colors

    White and Black now use the same solid voxel-piece shapes with clearly contrasting colors.

    • Replaced hollow White glyphs with solid light pieces so the player color cannot look inverted.
    • Reduced the bright outline on Black pieces so they read as Black at a glance.
    VIEW v0.3.3 ON GITHUB ↗
  28. v0.3.2

    Laptop viewport polish

    The complete board now stays inside a common laptop viewport at normal browser zoom.

    • Tightened the desktop height cap after real-browser visual QA so the board no longer clips at the bottom.
    VIEW v0.3.2 ON GITHUB ↗
  29. v0.3.1

    A clearer, complete game board

    The board now fits shorter screens, makes player colors and check unmistakable, and adds captured pieces and game-ending controls.

    • Made the full board fit common laptop screens at normal browser zoom and increased important label sizes.
    • Added explicit White and Black player cards plus captured-piece trays.
    • Highlighted the checked king and explained exactly when a move fails to answer check.
    • Added New Game and confirmed End Game or Cancel Game actions.
    • Renamed computer difficulty to bot level.
    VIEW v0.3.1 ON GITHUB ↗
  30. v0.3.0

    A faster start and clearer releases

    A much simpler home screen, visible board motion, in-app feedback, and a public version history.

    • Simplified the new-game flow around name, mode, difficulty, and one primary action.
    • Added short move and capture animations with reduced-motion support.
    • Added a feedback form and an owner-only feedback pool.
    • Added this changelog to every environment.
    VIEW v0.3.0 ON GITHUB ↗
  31. v0.2.2

    Correct solo turns and observability

    Riot Bot can now play either color correctly, chess draw rules are more precise, and operations are visible per environment.

    • Riot Bot opens automatically when it is White.
    • Added claimable and automatic FIDE draw handling.
    • Added privacy-safe health, action, error, and latency telemetry.
    VIEW v0.2.2 ON GITHUB ↗
  32. v0.2.1

    Version safety

    Changed deployments can no longer silently reuse or decrease the app version.

    • Added a single SemVer source and release commands.
    • Added build-time checks for reused or inconsistent versions.
    VIEW v0.2.1 ON GITHUB ↗
  33. v0.2.0

    Solo play and drag controls

    Play Riot Bot at five difficulty levels, or drag pieces in multiplayer.

    • Added persistent solo games against Riot Bot.
    • Added five difficulty levels with Medium as the default.
    • Added mouse and touch drag-and-drop while preserving tap and keyboard input.
    VIEW v0.2.0 ON GITHUB ↗
  34. v0.1.2

    Portable private links

    Private player links now work across computers and the game has a block-world visual identity.

    • Embedded the private seat credential safely in the URL fragment.
    • Added explicit private-link sharing and cross-device recovery.
    • Restyled the complete experience with an original voxel-inspired look.
    VIEW v0.1.2 ON GITHUB ↗
  35. v0.1.1

    Identity, sound, and resilience

    The first polish release added ChessRiot’s visual identity, game sounds, and reliability fixes.

    • Added move, capture, check, result, and invalid-action sounds.
    • Added mute controls, clearer loading, and safer local storage.
    • Improved invitation, status, and promotion interactions.
    VIEW v0.1.1 ON GITHUB ↗
  36. v0.1.0

    Playable async chess

    The first public prototype let two people create, join, resume, and finish a legal asynchronous chess game.

    • Added one-use invitations and private player seats.
    • Added complete standard chess rules and immutable move history.
    • Added persistent two-device play with server-authoritative state.
    VIEW v0.1.0 ON GITHUB ↗

APP

ChessRiot

Release updates

You are using v0.13.5.

See what changed

Install app

Install ChessRiot from your browser for a desktop-style window. Gameplay remains online-only.

Community

Join ChessRiot players for updates, playtests, and Magic Rule ideas.

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v0.13.5
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